WatermarkConfig
- Unity
更新时间不可用
用于配置水印信息。
public class WatermarkConfig
{
public string id;
public WATERMARK_SOURCE_TYPE type;
public WatermarkBuffer buffer;
public WatermarkTimestamp timestamp;
public WatermarkLiteral literal;
public string imageUrl;
public WatermarkOptions options;
public WatermarkConfig()
{
this.id = "";
this.type = WATERMARK_SOURCE_TYPE.IMAGE;
this.imageUrl = "";
}
public WatermarkConfig(string id, WATERMARK_SOURCE_TYPE type, WatermarkBuffer buffer, WatermarkTimestamp timestamp, WatermarkLiteral literal, string imageUrl, WatermarkOptions options)
{
this.id = id;
this.type = type;
this.buffer = buffer;
this.timestamp = timestamp;
this.literal = literal;
this.imageUrl = imageUrl;
this.options = options;
}
}自从
自 v4.6.2 版本新增。
属性
| 参数名 | 描述 |
|---|---|
id | |
type | 水印类型,详见 WATERMARK_SOURCE_TYPE。 |
buffer | 水印的缓冲区。详见 WatermarkBuffer。 |
timestamp | |
literal | |
imageUrl | |
options | 水印的配置选项。详见 WatermarkOptions。 |