WatermarkBuffer
- Unity
更新时间不可用
用于配置水印图像的格式、尺寸和像素缓冲区。
public class WatermarkBuffer
{
public int width;
public int height;
public int length;
public VIDEO_PIXEL_FORMAT format;
public IntPtr buffer;
public WatermarkBuffer()
{
this.buffer = IntPtr.Zero;
this.width = 0;
this.height = 0;
this.length = 0;
this.format = VIDEO_PIXEL_FORMAT.VIDEO_PIXEL_I420;
}
public WatermarkBuffer(int width, int height, int length, VIDEO_PIXEL_FORMAT format, IntPtr buffer)
{
this.width = width;
this.height = height;
this.length = length;
this.format = format;
this.buffer = buffer;
}
}自从
自 v4.6.2 版本新增。
属性
| 参数名 | 描述 |
|---|---|
width | |
height | |
length | |
format | 水印图像的像素格式,详见 VIDEO_PIXEL_FORMAT。默认值为 |
buffer |