VideoCanvas
- Unreal C++
更新时间不可用
视频画布对象的属性。
struct VideoCanvas {
uid_t uid;
uid_t subviewUid;
view_t view;
uint32_t backgroundColor;
media::base::RENDER_MODE_TYPE renderMode;
VIDEO_MIRROR_MODE_TYPE mirrorMode;
VIDEO_VIEW_SETUP_MODE setupMode;
VIDEO_SOURCE_TYPE sourceType;
int mediaPlayerId;
Rectangle cropArea;
bool enableAlphaMask;
media::base::VIDEO_MODULE_POSITION position;
VideoCanvas()
: uid(0), subviewUid(0), view(NULL), backgroundColor(0x00000000), renderMode(media::base::RENDER_MODE_HIDDEN), mirrorMode(VIDEO_MIRROR_MODE_AUTO),
setupMode(VIDEO_VIEW_SETUP_REPLACE), sourceType(VIDEO_SOURCE_CAMERA_PRIMARY), mediaPlayerId(-ERR_NOT_READY),
cropArea(0, 0, 0, 0), enableAlphaMask(false), position(media::base::POSITION_POST_CAPTURER) {}
VideoCanvas(view_t v, media::base::RENDER_MODE_TYPE m, VIDEO_MIRROR_MODE_TYPE mt)
: uid(0), subviewUid(0), view(v), backgroundColor(0x00000000), renderMode(m), mirrorMode(mt), setupMode(VIDEO_VIEW_SETUP_REPLACE),
sourceType(VIDEO_SOURCE_CAMERA_PRIMARY), mediaPlayerId(-ERR_NOT_READY),
cropArea(0, 0, 0, 0), enableAlphaMask(false), position(media::base::POSITION_POST_CAPTURER) {}
VideoCanvas(view_t v, media::base::RENDER_MODE_TYPE m, VIDEO_MIRROR_MODE_TYPE mt, uid_t u)
: uid(u), subviewUid(0), view(v), backgroundColor(0x00000000), renderMode(m), mirrorMode(mt), setupMode(VIDEO_VIEW_SETUP_REPLACE),
sourceType(VIDEO_SOURCE_CAMERA_PRIMARY), mediaPlayerId(-ERR_NOT_READY),
cropArea(0, 0, 0, 0), enableAlphaMask(false), position(media::base::POSITION_POST_CAPTURER) {}
VideoCanvas(view_t v, media::base::RENDER_MODE_TYPE m, VIDEO_MIRROR_MODE_TYPE mt, uid_t u, uid_t subu)
: uid(u), subviewUid(subu), view(v), backgroundColor(0x00000000), renderMode(m), mirrorMode(mt), setupMode(VIDEO_VIEW_SETUP_REPLACE),
sourceType(VIDEO_SOURCE_CAMERA_PRIMARY), mediaPlayerId(-ERR_NOT_READY),
cropArea(0, 0, 0, 0), enableAlphaMask(false), position(media::base::POSITION_POST_CAPTURER) {}
};属性
| 参数名 | 描述 |
|---|---|
uid | |
subviewUid | |
view | |
sourceType | 视频源的类型,详见 VIDEO_SOURCE_TYPE。 |
mediaPlayerId | |
backgroundColor | |
enableAlphaMask | (可选)是否开启 Alpha 遮罩渲染:
Alpha 遮罩渲染可以创建具有透明效果的图像,还可以提取视频中的人像。与其他方法结合使用时,可以实现人像画中画、添加水印等效果。 注意:
|
position | 视频帧在视频链路中的位置。详见 VIDEO_MODULE_POSITION。 |