SpatialAudioZone
- Unreal C++
更新时间不可用
隔声区域的设置。
struct SpatialAudioZone {
int zoneSetId;
float position[3];
float forward[3];
float right[3];
float up[3];
float forwardLength;
float rightLength;
float upLength;
float audioAttenuation;
SpatialAudioZone() = default;
};属性
| 参数名 | 描述 |
|---|---|
zoneSetId | |
position | |
forward | |
right | |
up | |
forwardLength | |
rightLength | |
upLength | |
audioAttenuation |