# RecorderStreamInfo (/zh-CN/api-reference/rtc/unreal-cpp/class-recorderstreaminfo)

> For AI agents: see the complete documentation index at [llms.txt](/llms.txt).

<a id="class_recorderstreaminfo__prototype"></a>

```cpp
struct RecorderStreamInfo {
  const char* channelId;
  uid_t uid;
  RecorderStreamType type;
  RecorderStreamInfo() : channelId(NULL), uid(0), type(RTC) {}
  RecorderStreamInfo(const char* channelId, uid_t uid)
      : channelId(channelId), uid(uid), type(RTC) {}
  RecorderStreamInfo(const char* channelId, uid_t uid, RecorderStreamType)
      : channelId(channelId), uid(uid), type(RTC) {}
};
```

<a id="class_recorderstreaminfo__detailed_desc"></a>

<a id="class_recorderstreaminfo__parameters"></a>

## 属性 [#属性]

<ParameterList>
<a id="channelid"></a>
<Parameter name="channelId">

需录制的频道名称。

</Parameter>
<a id="uid"></a>
<Parameter name="uid">

需录制的用户 ID。

</Parameter>
<a id="type"></a>
<Parameter name="type">

需录制的视频流类型，详见 [RecorderStreamType](/zh-CN/api-reference/rtc/unreal-cpp/enum-recorderstreamtype)。

</Parameter>
</ParameterList>
