# EMEDIA_PLAYER_STATE (/zh-CN/api-reference/rtc/unreal-blueprint/enum-mediaplayerstate)

> For AI agents: see the complete documentation index at [llms.txt](/llms.txt).

<a id="enum_mediaplayerstate__parameters"></a>

## 枚举值 [#枚举值]

<ParameterList>
<a id="player_state_idle"></a>
<Parameter name="PLAYER_STATE_IDLE">

0: 默认状态。播放器会在你打开媒体文件之前和结束播放之后返回该状态码。

</Parameter>
<a id="player_state_opening"></a>
<Parameter name="PLAYER_STATE_OPENING">

1: 正在打开媒体文件。

</Parameter>
<a id="player_state_open_completed"></a>
<Parameter name="PLAYER_STATE_OPEN_COMPLETED">

2: 成功打开媒体文件。

</Parameter>
<a id="player_state_playing"></a>
<Parameter name="PLAYER_STATE_PLAYING">

3: 正在播放。

</Parameter>
<a id="player_state_paused"></a>
<Parameter name="PLAYER_STATE_PAUSED">

4: 暂停播放。

</Parameter>
<a id="player_state_playback_completed"></a>
<Parameter name="PLAYER_STATE_PLAYBACK_COMPLETED">

5: 播放完毕。

</Parameter>
<a id="player_state_playback_all_loops_completed"></a>
<Parameter name="PLAYER_STATE_PLAYBACK_ALL_LOOPS_COMPLETED">

6: 循环播放已结束。

</Parameter>
<a id="player_state_stopped"></a>
<Parameter name="PLAYER_STATE_STOPPED">

7: 播放已停止。

</Parameter>
<a id="player_state_failed"></a>
<Parameter name="PLAYER_STATE_FAILED">

100: 播放失败。

</Parameter>
</ParameterList>
