# FSrcInfo (/zh-CN/api-reference/rtc/unreal-blueprint/class-srcinfo)

> For AI agents: see the complete documentation index at [llms.txt](/llms.txt).

<a id="class_srcinfo__prototype"></a>

```cpp
USTRUCT(BlueprintType)
struct FSrcInfo {
	GENERATED_BODY()
public:
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|SrcInfo")
	int bitrateInKbps = 0;
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|SrcInfo")
	FString name = "";
	FSrcInfo(){}
	FSrcInfo(const agora::media::base::SrcInfo& srcInfo) {
		bitrateInKbps = srcInfo.bitrateInKbps;
		name = UTF8_TO_TCHAR(srcInfo.name);
	}
	agora::media::base::SrcInfo CreateAgoraData() const {
		agora::media::base::SrcInfo srcInfo;
		srcInfo.bitrateInKbps = bitrateInKbps;
		SET_UABT_FSTRING_TO_CONST_CHAR___MEMALLOC(srcInfo.name,name)
		return srcInfo;
	}
	void FreeAgoraData(agora::media::base::SrcInfo& srcInfo) const {
		SET_UABT_FSTRING_TO_CONST_CHAR___MEMFREE(srcInfo.name)
	}
};
```

<a id="class_srcinfo__parameters"></a>

## 属性 [#属性]

<ParameterList>
<a id="bitrateinkbps"></a>
<Parameter name="bitrateInKbps">

媒体资源播放时的视频码率（Kbps）。

</Parameter>
<a id="name"></a>
<Parameter name="name">

媒体资源的名字。

</Parameter>
</ParameterList>
