# FRectangle (/zh-CN/api-reference/rtc/unreal-blueprint/class-rectangle)

> For AI agents: see the complete documentation index at [llms.txt](/llms.txt).

<a id="class_rectangle__prototype"></a>

```cpp
USTRUCT(BlueprintType)
struct FRectangle
{
	GENERATED_BODY()
public:
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|Rectangle")
	int x = 0;
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|Rectangle")
	int y = 0;
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|Rectangle")
	int width = 0;
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|Rectangle")
	int height = 0;
	FRectangle(){}
	FRectangle(const agora::rtc::Rectangle & AgoraData){
		x = AgoraData.x;
		y = AgoraData.y;
		width = AgoraData.width;
		height = AgoraData.height;
	}
	agora::rtc::Rectangle CreateAgoraData() const {
		agora::rtc::Rectangle AgoraData;
		AgoraData.x = x;
		AgoraData.y = y;
		AgoraData.width = width;
		AgoraData.height = height;
		return AgoraData;
	}
	void FreeAgoraData(agora::rtc::Rectangle& AgoraData) const {
	}
};
```

<a id="class_rectangle__parameters"></a>

## 属性 [#属性]

<ParameterList>
<a id="x"></a>
<Parameter name="x">

左上角的横向偏移。

</Parameter>
<a id="y"></a>
<Parameter name="y">

左上角的纵向偏移。

</Parameter>
<a id="width"></a>
<Parameter name="width">

目标区域的宽度。

</Parameter>
<a id="height"></a>
<Parameter name="height">

目标区域的高度。

</Parameter>
</ParameterList>
