FRectangle

  • Unreal Blueprint

更新时间不可用

目标区域相对于整个屏幕或窗口的位置,如不填,则表示整个屏幕或窗口。

C++
USTRUCT(BlueprintType)
struct FRectangle
{
	GENERATED_BODY()
public:
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|Rectangle")
	int x = 0;
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|Rectangle")
	int y = 0;
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|Rectangle")
	int width = 0;
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|Rectangle")
	int height = 0;
	FRectangle(){}
	FRectangle(const agora::rtc::Rectangle & AgoraData){
		x = AgoraData.x;
		y = AgoraData.y;
		width = AgoraData.width;
		height = AgoraData.height;
	}
	agora::rtc::Rectangle CreateAgoraData() const {
		agora::rtc::Rectangle AgoraData;
		AgoraData.x = x;
		AgoraData.y = y;
		AgoraData.width = width;
		AgoraData.height = height;
		return AgoraData;
	}
	void FreeAgoraData(agora::rtc::Rectangle& AgoraData) const {
	}
};

属性

参数名描述
x

左上角的横向偏移。

y

左上角的纵向偏移。

width

目标区域的宽度。

height

目标区域的高度。

表格内容超出当前宽度,可横向滚动查看更多列。

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