# FPlayerPlaybackStats (/zh-CN/api-reference/rtc/unreal-blueprint/class-playerplaybackstats)

> For AI agents: see the complete documentation index at [llms.txt](/llms.txt).

<a id="class_playerplaybackstats__prototype"></a>

```cpp
USTRUCT(BlueprintType)
struct FPlayerPlaybackStats {

	GENERATED_BODY()
public:
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|FPlayerPlaybackStats")
	int videoFps = 0;
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|FPlayerPlaybackStats")
	int videoBitrateInKbps =0;
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|FPlayerPlaybackStats")
	int audioBitrateInKbps =0;
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|FPlayerPlaybackStats")
	int totalBitrateInKbps =0;
	FPlayerPlaybackStats(){}
	FPlayerPlaybackStats(const agora::media::base::PlayerPlaybackStats& AgoraData) {
		videoFps = AgoraData.videoFps;
		videoBitrateInKbps = AgoraData.videoBitrateInKbps;
		audioBitrateInKbps = AgoraData.audioBitrateInKbps;
		totalBitrateInKbps = AgoraData.totalBitrateInKbps;
	}
	agora::media::base::PlayerPlaybackStats CreateAgoraData() const {
		agora::media::base::PlayerPlaybackStats AgoraData;
		AgoraData.videoFps = videoFps;
		AgoraData.videoBitrateInKbps = videoBitrateInKbps;
		AgoraData.audioBitrateInKbps = audioBitrateInKbps;
		AgoraData.totalBitrateInKbps = totalBitrateInKbps;
		return AgoraData;
	}
	void FreeAgoraData(agora::media::base::PlayerPlaybackStats & AgoraData) const {

	}
};
```

<a id="class_playerplaybackstats__detailed_desc"></a>

<a id="class_playerplaybackstats__parameters"></a>

## 属性 [#属性]

<ParameterList>
<a id="videofps"></a>
<Parameter name="videoFps">

视频帧率，单位为 fps。

</Parameter>
<a id="videobitrateinkbps"></a>
<Parameter name="videoBitrateInKbps">

视频码率，单位为 kbps。

</Parameter>
<a id="audiobitrateinkbps"></a>
<Parameter name="audioBitrateInKbps">

音频码率，单位为 kbps。

</Parameter>
<a id="totalbitrateinkbps"></a>
<Parameter name="totalBitrateInKbps">

媒体流的总码率，单位为 kbps。

</Parameter>
</ParameterList>
