# FUABT_LowlightEnhanceOptions (/zh-CN/api-reference/rtc/unreal-blueprint/class-lowlightenhanceoptions)

> For AI agents: see the complete documentation index at [llms.txt](/llms.txt).

<a id="class_lowlightenhanceoptions__prototype"></a>

```cpp
USTRUCT(BlueprintType)
struct FUABT_LowlightEnhanceOptions
{
	GENERATED_BODY()

public:

	UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
	EUABT_LOW_LIGHT_ENHANCE_MODE mode = EUABT_LOW_LIGHT_ENHANCE_MODE::LOW_LIGHT_ENHANCE_AUTO;
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
	EUABT_LOW_LIGHT_ENHANCE_LEVEL level = EUABT_LOW_LIGHT_ENHANCE_LEVEL::LOW_LIGHT_ENHANCE_LEVEL_HIGH_QUALITY;
};
```

<a id="class_lowlightenhanceoptions__parameters"></a>

## 属性 [#属性]

<ParameterList>
<a id="level"></a>
<Parameter name="level">

暗光增强等级。详见 [EUABT_LOW_LIGHT_ENHANCE_LEVEL](/zh-CN/api-reference/rtc/unreal-blueprint/enum-lowlightenhancelevel)。

</Parameter>
<a id="mode"></a>
<Parameter name="mode">

暗光增强模式。详见 [ELOW_LIGHT_ENHANCE_MODE](/zh-CN/api-reference/rtc/unreal-blueprint/enum-lowlightenhancemode)。

</Parameter>
</ParameterList>
