# FLocalTranscoderConfiguration (/zh-CN/api-reference/rtc/unreal-blueprint/class-localtranscoderconfiguration)

> For AI agents: see the complete documentation index at [llms.txt](/llms.txt).

<a id="class_localtranscoderconfiguration__prototype"></a>

```cpp
USTRUCT(BlueprintType)
struct FLocalTranscoderConfiguration
{
	GENERATED_BODY()
public:
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|LocalTranscoderConfiguration")
	int64 streamCount = 0;
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|LocalTranscoderConfiguration")
	TArray<FTranscodingVideoStream> videoInputStreams;
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|LocalTranscoderConfiguration")
	FVideoEncoderConfiguration videoOutputConfiguration = FVideoEncoderConfiguration();
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|LocalTranscoderConfiguration")
	bool syncWithPrimaryCamera = true;
	FLocalTranscoderConfiguration(){}
	FLocalTranscoderConfiguration(const agora::rtc::LocalTranscoderConfiguration & AgoraData){
		streamCount = AgoraData.streamCount;
		for(int i = 0; i< streamCount; i++){
			videoInputStreams.Add(FTranscodingVideoStream(AgoraData.videoInputStreams[i]));
		}
		videoOutputConfiguration = FVideoEncoderConfiguration(AgoraData.videoOutputConfiguration);
		syncWithPrimaryCamera = AgoraData.syncWithPrimaryCamera;
	}
	agora::rtc::LocalTranscoderConfiguration CreateAgoraData() const {
		agora::rtc::LocalTranscoderConfiguration AgoraData;
		AgoraData.streamCount = streamCount;
		SET_UABT_TARRARY_CUSTOMDATA_TO_AGORA_ARRAY___MEMALLOC(AgoraData.videoInputStreams, agora::rtc::TranscodingVideoStream, streamCount, this->videoInputStreams)
		AgoraData.videoOutputConfiguration = videoOutputConfiguration.CreateAgoraData();
		AgoraData.syncWithPrimaryCamera = syncWithPrimaryCamera;
		return AgoraData;
	}
	void FreeAgoraData(agora::rtc::LocalTranscoderConfiguration & AgoraData) const {
		SET_UABT_TARRARY_CUSTOMDATA_TO_AGORA_ARRAY___MEMFREE(AgoraData.videoInputStreams, streamCount, FTranscodingVideoStream)
		videoOutputConfiguration.FreeAgoraData(AgoraData.videoOutputConfiguration);
	}
};
```

<a id="class_localtranscoderconfiguration__parameters"></a>

## 属性 [#属性]

<ParameterList>
<a id="streamcount"></a>
<Parameter name="streamCount">

参与本地合图的视频流的数量。

</Parameter>
<a id="videoinputstreams"></a>
<Parameter name="videoInputStreams">

参与本地合图的视频流。详见 [FTranscodingVideoStream](/zh-CN/api-reference/rtc/unreal-blueprint/class-transcodingvideostream)。

</Parameter>
<a id="videooutputconfiguration"></a>
<Parameter name="videoOutputConfiguration">

本地合图后，合图视频的编码配置。详见 [FUABT_VideoEncoderConfiguration](/zh-CN/api-reference/rtc/unreal-blueprint/class-videoencoderconfiguration)。

</Parameter>
</ParameterList>
