# FUABT_FaceShapeAreaOptions (/zh-CN/api-reference/rtc/unreal-blueprint/class-faceshapeareaoptions)

> For AI agents: see the complete documentation index at [llms.txt](/llms.txt).

<a id="class_faceshapeareaoptions__prototype"></a>

```cpp
USTRUCT(BlueprintType)
struct FUABT_FaceShapeAreaOptions {

	GENERATED_BODY()

public:

	UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
	EUABT_FACE_SHAPE_AREA shapeArea = EUABT_FACE_SHAPE_AREA::FACE_SHAPE_AREA_NONE;

	UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
	int shapeIntensity = 0;

};
```

<a id="class_faceshapeareaoptions__parameters"></a>

## 属性 [#属性]

<ParameterList>
<a id="shapearea"></a>
<Parameter name="shapeArea">

美型部位，详见 [EUABT_FACE_SHAPE_AREA](/zh-CN/api-reference/rtc/unreal-blueprint/enum-faceshapearea)。

</Parameter>
<a id="shapeintensity"></a>
<Parameter name="shapeIntensity">

修饰力度。各部位的修饰力度定义（包括修饰的方向、范围、预设值等）有所不同，详见 [EUABT_FACE_SHAPE_AREA](/zh-CN/api-reference/rtc/unreal-blueprint/enum-faceshapearea)。

</Parameter>
</ParameterList>
