# FDeviceInfo (/zh-CN/api-reference/rtc/unreal-blueprint/class-deviceinfo)

> For AI agents: see the complete documentation index at [llms.txt](/llms.txt).

<a id="class_deviceinfo__prototype"></a>

```cpp
USTRUCT(BlueprintType)
struct FDeviceInfo
{
	GENERATED_BODY()
public:
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|DeviceInfo")
	bool isLowLatencyAudioSupported = false;
	FDeviceInfo(){}
	FDeviceInfo(const agora::rtc::DeviceInfo & AgoraData){
		isLowLatencyAudioSupported = AgoraData.isLowLatencyAudioSupported;
	}
	agora::rtc::DeviceInfo CreateAgoraData() const {
		agora::rtc::DeviceInfo AgoraData;
		AgoraData.isLowLatencyAudioSupported = isLowLatencyAudioSupported;
		return AgoraData;
	}
	void FreeAgoraData(agora::rtc::DeviceInfo& AgoraData) const {
	}
};
```

<a id="class_deviceinfo__detailed_desc"></a>

### 详情 [#详情]

:::caution
注意： 该类仅适用于 Android 平台。
:::

<a id="class_deviceinfo__parameters"></a>

## 属性 [#属性]

<ParameterList>
<a id="islowlatencyaudiosupported"></a>
<Parameter name="isLowLatencyAudioSupported">

是否支持极低延时音频采集和播放：

- `true`: 支持
- `false`: 不支持

</Parameter>
</ParameterList>
