FDeviceInfo

  • Unreal Blueprint

更新时间不可用

音频设备信息。

C++
USTRUCT(BlueprintType)
struct FDeviceInfo
{
	GENERATED_BODY()
public:
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|DeviceInfo")
	bool isLowLatencyAudioSupported = false;
	FDeviceInfo(){}
	FDeviceInfo(const agora::rtc::DeviceInfo & AgoraData){
		isLowLatencyAudioSupported = AgoraData.isLowLatencyAudioSupported;
	}
	agora::rtc::DeviceInfo CreateAgoraData() const {
		agora::rtc::DeviceInfo AgoraData;
		AgoraData.isLowLatencyAudioSupported = isLowLatencyAudioSupported;
		return AgoraData;
	}
	void FreeAgoraData(agora::rtc::DeviceInfo& AgoraData) const {
	}
};

详情

注意: 该类仅适用于 Android 平台。

属性

参数名描述
isLowLatencyAudioSupported

是否支持极低延时音频采集和播放:

  • true: 支持
  • false: 不支持
表格内容超出当前宽度,可横向滚动查看更多列。

这个页面有帮助吗?