FColorEnhanceOptions
- Unreal Blueprint
更新时间不可用
色彩增强选项。
USTRUCT(BlueprintType)
struct FColorEnhanceOptions
{
GENERATED_BODY()
public:
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|ColorEnhanceOptions")
float strengthLevel = 0;
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|ColorEnhanceOptions")
float skinProtectLevel = 0;
FColorEnhanceOptions(){}
FColorEnhanceOptions(const agora::rtc::ColorEnhanceOptions & AgoraData){
strengthLevel = AgoraData.strengthLevel;
skinProtectLevel = AgoraData.skinProtectLevel;
}
agora::rtc::ColorEnhanceOptions CreateAgoraData() const {
agora::rtc::ColorEnhanceOptions AgoraData;
AgoraData.strengthLevel = strengthLevel;
AgoraData.skinProtectLevel = skinProtectLevel;
return AgoraData;
}
void FreeAgoraData(agora::rtc::ColorEnhanceOptions& AgoraData) const {
}
};属性
| 参数名 | 描述 |
|---|---|
strengthLevel | |
skinProtectLevel |