# FBeautyOptions (/zh-CN/api-reference/rtc/unreal-blueprint/class-beautyoptions)

> For AI agents: see the complete documentation index at [llms.txt](/llms.txt).

<a id="class_beautyoptions__prototype"></a>

```cpp
USTRUCT(BlueprintType)
struct FBeautyOptions
{
	GENERATED_BODY()
public:
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|BeautyOptions")
	ELIGHTENING_CONTRAST_LEVEL lighteningContrastLevel = ELIGHTENING_CONTRAST_LEVEL::LIGHTENING_CONTRAST_NORMAL;
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|BeautyOptions")
	float lighteningLevel = 0;
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|BeautyOptions")
	float smoothnessLevel = 0;
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|BeautyOptions")
	float rednessLevel = 0;
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|BeautyOptions")
	float sharpnessLevel = 0;
	FBeautyOptions(){}
	FBeautyOptions(const agora::rtc::BeautyOptions & AgoraData){
		lighteningContrastLevel = static_cast<ELIGHTENING_CONTRAST_LEVEL>(AgoraData.lighteningContrastLevel);
		lighteningLevel = AgoraData.lighteningLevel;
		smoothnessLevel = AgoraData.smoothnessLevel;
		rednessLevel = AgoraData.rednessLevel;
		sharpnessLevel = AgoraData.sharpnessLevel;
	}
	agora::rtc::BeautyOptions CreateAgoraData() const {
		agora::rtc::BeautyOptions AgoraData;
		AgoraData.lighteningContrastLevel = static_cast<agora::rtc::BeautyOptions::LIGHTENING_CONTRAST_LEVEL>(lighteningContrastLevel);
		AgoraData.lighteningLevel = lighteningLevel;
		AgoraData.smoothnessLevel = smoothnessLevel;
		AgoraData.rednessLevel = rednessLevel;
		AgoraData.sharpnessLevel = sharpnessLevel;
		return AgoraData;
	}
	void FreeAgoraData(agora::rtc::BeautyOptions& AgoraData) const {
	}
};
```

<a id="class_beautyoptions__parameters"></a>

## 属性 [#属性]

<ParameterList>
<a id="lighteningcontrastlevel"></a>
<Parameter name="lighteningContrastLevel">

对比度，常与 lighteningLevel 搭配使用。取值越大，明暗对比程度越大。详见 [ELIGHTENING_CONTRAST_LEVEL](/zh-CN/api-reference/rtc/unreal-blueprint/enum-lighteningcontrastlevel)。

</Parameter>
<a id="lighteninglevel"></a>
<Parameter name="lighteningLevel">

美白程度，取值范围为 [0.0,1.0]，其中 0.0 表示原始亮度，默认值为 0.0。取值越大，美白程度越大。

</Parameter>
<a id="smoothnesslevel"></a>
<Parameter name="smoothnessLevel">

磨皮程度，取值范围为 [0.0,1.0]，其中 0.0 表示原始磨皮程度，默认值为 0.0。取值越大，磨皮程度越大。

</Parameter>
<a id="rednesslevel"></a>
<Parameter name="rednessLevel">

红润度，取值范围为 [0.0,1.0]，其中 0.0 表示原始红润度，默认值为 0.0。取值越大，红润程度越大。

</Parameter>
<a id="sharpnesslevel"></a>
<Parameter name="sharpnessLevel">

锐化程度，取值范围为 [0.0,1.0]，其中 0.0 表示原始锐度，默认值为 0.0。取值越大，锐化程度越大。

</Parameter>
</ParameterList>
