FAgoraRhythmPlayerConfig
- Unreal Blueprint
更新时间不可用
虚拟节拍器配置。
USTRUCT(BlueprintType)
struct FAgoraRhythmPlayerConfig
{
GENERATED_BODY()
public:
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|AgoraRhythmPlayerConfig")
int beatsPerMeasure = 4;
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|AgoraRhythmPlayerConfig")
int beatsPerMinute = 60;
FAgoraRhythmPlayerConfig(){}
FAgoraRhythmPlayerConfig(const agora::rtc::AgoraRhythmPlayerConfig & AgoraData){
beatsPerMeasure = AgoraData.beatsPerMeasure;
beatsPerMinute = AgoraData.beatsPerMinute;
}
agora::rtc::AgoraRhythmPlayerConfig CreateAgoraData() const {
agora::rtc::AgoraRhythmPlayerConfig AgoraData;
AgoraData.beatsPerMeasure = beatsPerMeasure;
AgoraData.beatsPerMinute = beatsPerMinute;
return AgoraData;
}
void FreeAgoraData(agora::rtc::AgoraRhythmPlayerConfig & AgoraData) const {
}
};