FAdvancedAudioOptions

  • Unreal Blueprint

更新时间不可用

音频的高级选项。

C++
USTRUCT(BlueprintType)
struct FAdvancedAudioOptions
{
	GENERATED_BODY()
public:
		UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|AdvancedAudioOptions")
	bool audioProcessingChannels_SetValue = false;
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|AdvancedAudioOptions")
	int audioProcessingChannels = 0;
	FAdvancedAudioOptions(){}
	FAdvancedAudioOptions(const agora::rtc::AdvancedAudioOptions & AgoraData){
		SET_UEBP_OPTIONAL_VAL_DIR_ASSIGN(this->audioProcessingChannels, AgoraData.audioProcessingChannels)
	}
	agora::rtc::AdvancedAudioOptions CreateAgoraData() const {
		agora::rtc::AdvancedAudioOptions AgoraData;
		SET_AGORA_OPTIONAL_VAL_DIR_ASSIGN(AgoraData.audioProcessingChannels, this->audioProcessingChannels)
		return AgoraData;
	}
	void FreeAgoraData(agora::rtc::AdvancedAudioOptions & AgoraData) const {
	}
};

属性

参数名描述
audioProcessingChannels

音频前处理的声道数:

  • AUDIO_PROCESSING_MONO(1):(默认)单声道。
  • AUDIO_PROCESSING_STEREO(2):双声道。
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