WatermarkLiteral
- Unity
更新时间不可用
用于配置文字水印。
public class WatermarkLiteral
{
public int fontSize;
public int strokeWidth;
public string wmLiteral;
public string fontFilePath;
public WatermarkLiteral()
{
this.wmLiteral = "";
this.fontFilePath = "";
this.fontSize = 10;
this.strokeWidth = 1;
}
public WatermarkLiteral(int fontSize, int strokeWidth, string wmLiteral, string fontFilePath)
{
this.fontSize = fontSize;
this.strokeWidth = strokeWidth;
this.wmLiteral = wmLiteral;
this.fontFilePath = fontFilePath;
}
}自从
自 v4.6.2 版本新增。
注: 仅适用于 Linux 平台。