AudioFileRecordingConfig
- Unity
更新时间不可用
录音配置。
public class AudioRecordingConfiguration
{
public AudioRecordingConfiguration()
{
filePath = "";
encode = false;
sampleRate = 32000;
fileRecordingType = AUDIO_FILE_RECORDING_TYPE.AUDIO_FILE_RECORDING_MIXED;
quality = AUDIO_RECORDING_QUALITY_TYPE.AUDIO_RECORDING_QUALITY_LOW;
recordingChannel = 1;
}
public AudioRecordingConfiguration(string file_path, int sample_rate, AUDIO_RECORDING_QUALITY_TYPE quality_type, int channel)
{
this.filePath = file_path;
this.encode = false;
this.sampleRate = sample_rate;
this.fileRecordingType = AUDIO_FILE_RECORDING_TYPE.AUDIO_FILE_RECORDING_MIXED;
this.quality = quality_type;
recordingChannel = channel;
}
public AudioRecordingConfiguration(string file_path, bool enc, int sample_rate,
AUDIO_FILE_RECORDING_TYPE type, AUDIO_RECORDING_QUALITY_TYPE quality_type, int channel)
{
this.filePath = file_path;
this.encode = enc;
this.sampleRate = sample_rate;
this.fileRecordingType = type;
this.quality = quality_type;
this.recordingChannel = channel;
}
public string filePath { set; get; }
public bool encode { set; get; }
public int sampleRate { set; get; }
public AUDIO_FILE_RECORDING_TYPE fileRecordingType { set; get; }
public AUDIO_RECORDING_QUALITY_TYPE quality { set; get; }
public int recordingChannel { set; get; }
};属性
| 参数名 | 描述 |
|---|---|
filePath | |
encode | |
sampleRate | |
fileRecordingType | 录音内容。详见 AUDIO_FILE_RECORDING_TYPE。 |
quality | |
recordingChannel | 注: 实际录制的音频声道与你采集的音频声道有关:
此外,集成方案也会影响最终录制的音频声道。因此,如果你希望录制立体声,请联系技术支持协助。 录制的音频声道。目前支持如下取值:
|