VirtualBackgroundSource
- Unreal C++
更新时间不可用
自定义的背景。
struct VirtualBackgroundSource {
enum BACKGROUND_SOURCE_TYPE {
BACKGROUND_NONE = 0,
BACKGROUND_COLOR = 1,
BACKGROUND_IMG = 2,
BACKGROUND_BLUR = 3,
BACKGROUND_VIDEO = 4,
};
enum BACKGROUND_BLUR_DEGREE {
BLUR_DEGREE_LOW = 1,
BLUR_DEGREE_MEDIUM = 2,
BLUR_DEGREE_HIGH = 3,
};
BACKGROUND_SOURCE_TYPE background_source_type;
unsigned int color;
const char* source;
BACKGROUND_BLUR_DEGREE blur_degree;
VirtualBackgroundSource() : background_source_type(BACKGROUND_COLOR), color(0xffffff), source(NULL), blur_degree(BLUR_DEGREE_HIGH) {}
};属性
| 参数名 | 描述 |
|---|---|
background_source_type | 自定义的背景。详见 BACKGROUND_SOURCE_TYPE。 |
color | |
source | |
blur_degree |