FLogUploadServerInfo

  • Unreal Blueprint

更新时间不可用

日志服务器的配置信息。

C++
USTRUCT(BlueprintType)
struct FLogUploadServerInfo {
	GENERATED_BODY()
public:
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|LogUploadServerInfo")
	FString serverDomain = "";
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|LogUploadServerInfo")
	FString serverPath = "";
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|LogUploadServerInfo")
	int serverPort = 0;
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|LogUploadServerInfo")
	bool serverHttps = true;
	FLogUploadServerInfo() {}
	FLogUploadServerInfo(const agora::rtc::LogUploadServerInfo& AgoraData) {
		serverDomain = UTF8_TO_TCHAR(AgoraData.serverDomain);
		serverPath = UTF8_TO_TCHAR(AgoraData.serverPath);
		serverPort = AgoraData.serverPort;
		serverHttps = AgoraData.serverHttps;
	}
	agora::rtc::LogUploadServerInfo CreateAgoraData() const {
		agora::rtc::LogUploadServerInfo AgoraData;
		SET_UABT_FSTRING_TO_CONST_CHAR___MEMALLOC(AgoraData.serverDomain, serverDomain)
		SET_UABT_FSTRING_TO_CONST_CHAR___MEMALLOC(AgoraData.serverPath, serverPath)

		AgoraData.serverPort = serverPort;
		AgoraData.serverHttps = serverHttps;
		return AgoraData;
	}
	void FreeAgoraData(agora::rtc::LogUploadServerInfo& AgoraData) const {
		SET_UABT_FSTRING_TO_CONST_CHAR___MEMFREE(AgoraData.serverDomain)
		SET_UABT_FSTRING_TO_CONST_CHAR___MEMFREE(AgoraData.serverPath)
	}
};

属性

参数名描述
serverDomain

日志服务器的域名。

serverPath

日志在服务器上的存储路径。

serverPort

日志服务器的端口。

serverHttps

日志服务器是否使用 HTTPS 协议:

  • true: 使用 HTTPS 协议。
  • false: 使用 HTTP 协议。
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