FUABT_FilterEffectOptions
- Unreal Blueprint
更新时间不可用
滤镜效果选项。
USTRUCT(BlueprintType)
struct FUABT_FilterEffectOptions {
GENERATED_BODY()
public:
UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
FString path;
UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
float strength = 0.5;
};