FExtensionContext

  • Unreal Blueprint

更新时间不可用

插件上下文信息。

C++
USTRUCT(BlueprintType)
struct FExtensionContext {
	GENERATED_BODY()
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|ExtensionContext")
	bool isValid = false;
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|ExtensionContext")
	int64 uid = 0;
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|ExtensionContext")
	FString providerName = "";
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|ExtensionContext")
	FString extensionName = "";
	FExtensionContext(){}
	FExtensionContext(const agora::rtc::ExtensionContext& AgoraData){
		isValid = AgoraData.isValid;
		uid = AgoraData.uid;
		providerName = UTF8_TO_TCHAR(AgoraData.providerName);
		extensionName = UTF8_TO_TCHAR(AgoraData.extensionName);
	}
	agora::rtc::ExtensionContext CreateAgoraData() const {
		agora::rtc::ExtensionContext AgoraData;
		AgoraData.isValid = isValid;
		AgoraData.uid = uid;
		SET_UABT_FSTRING_TO_CONST_CHAR___MEMALLOC(AgoraData.providerName, providerName)
		SET_UABT_FSTRING_TO_CONST_CHAR___MEMALLOC(AgoraData.extensionName, extensionName)
		return AgoraData;
	}
	void FreeAgoraData(agora::rtc::ExtensionContext& AgoraData) const {
		SET_UABT_FSTRING_TO_CONST_CHAR___MEMFREE(AgoraData.providerName)
		SET_UABT_FSTRING_TO_CONST_CHAR___MEMFREE(AgoraData.extensionName)
	}
};

属性

参数名描述
isValid

FExtensionContext 中报告的 uid 是否有效:

  • true:uid 有效。
  • false:uid 无效。
uid

用户 ID。0 代表本地用户,大于 0 代表远端用户。

providerName

提供插件的服务商名称。

extensionName

插件的名称。

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