FDeviceInfo
- Unreal Blueprint
更新时间不可用
音频设备信息。
USTRUCT(BlueprintType)
struct FDeviceInfo
{
GENERATED_BODY()
public:
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|DeviceInfo")
bool isLowLatencyAudioSupported = false;
FDeviceInfo(){}
FDeviceInfo(const agora::rtc::DeviceInfo & AgoraData){
isLowLatencyAudioSupported = AgoraData.isLowLatencyAudioSupported;
}
agora::rtc::DeviceInfo CreateAgoraData() const {
agora::rtc::DeviceInfo AgoraData;
AgoraData.isLowLatencyAudioSupported = isLowLatencyAudioSupported;
return AgoraData;
}
void FreeAgoraData(agora::rtc::DeviceInfo& AgoraData) const {
}
};详情
注意: 该类仅适用于 Android 平台。