FClientRoleOptions

  • Unreal Blueprint

更新时间不可用

用户角色属性设置。

C++
USTRUCT(BlueprintType)
struct FClientRoleOptions
{
	GENERATED_BODY()
public:
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|ClientRoleOptions")
	EAUDIENCE_LATENCY_LEVEL_TYPE audienceLatencyLevel = EAUDIENCE_LATENCY_LEVEL_TYPE::AUDIENCE_LATENCY_LEVEL_ULTRA_LOW_LATENCY;
	FClientRoleOptions() {}
	FClientRoleOptions(const agora::rtc::ClientRoleOptions& AgoraData) {
		audienceLatencyLevel = static_cast<EAUDIENCE_LATENCY_LEVEL_TYPE>(AgoraData.audienceLatencyLevel);
	}
	agora::rtc::ClientRoleOptions CreateAgoraData() const {
		agora::rtc::ClientRoleOptions AgoraData;
		AgoraData.audienceLatencyLevel = static_cast<agora::rtc::AUDIENCE_LATENCY_LEVEL_TYPE>(audienceLatencyLevel);
		return AgoraData;
	}
	void FreeAgoraData(agora::rtc::ClientRoleOptions& AgoraData) const {
	}
};

属性

参数名描述
audienceLatencyLevel

观众端延时级别。详见 EAUDIENCE_LATENCY_LEVEL_TYPE。

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