FAudioVolumeInfo
- Unreal Blueprint
更新时间不可用
用户音量信息。
USTRUCT(BlueprintType)
struct FAudioVolumeInfo {
GENERATED_BODY()
public:
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|AudioVolumeInfo")
int64 uid = 0;
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|AudioVolumeInfo")
int64 volume = 0;
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|AudioVolumeInfo")
int64 vad = 0;
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|AudioVolumeInfo")
float voicePitch = 0;
FAudioVolumeInfo(){}
FAudioVolumeInfo(const agora::rtc::AudioVolumeInfo & AgoraData){
uid = AgoraData.uid;
volume = AgoraData.volume;
vad = AgoraData.vad;
voicePitch = AgoraData.voicePitch;
}
agora::rtc::AudioVolumeInfo CreateAgoraData() const {
agora::rtc::AudioVolumeInfo AgoraData;
AgoraData.uid = uid;
AgoraData.volume = volume;
AgoraData.vad = vad;
AgoraData.voicePitch = voicePitch;
return AgoraData;
}
void FreeAgoraData(agora::rtc::AudioVolumeInfo & AgoraData) const {
}
};属性
| 参数名 | 描述 |
|---|---|
uid | |
volume | 用户的音量,取值范围为 [0,255]。如果用户将自己静音(将 MuteLocalAudioStream 设为 |
vad | 本地用户的人声状态。
注意:
|
voicePitch |