FAdvancedAudioOptions
- Unreal Blueprint
更新时间不可用
音频的高级选项。
USTRUCT(BlueprintType)
struct FAdvancedAudioOptions
{
GENERATED_BODY()
public:
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|AdvancedAudioOptions")
bool audioProcessingChannels_SetValue = false;
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Agora|AdvancedAudioOptions")
int audioProcessingChannels = 0;
FAdvancedAudioOptions(){}
FAdvancedAudioOptions(const agora::rtc::AdvancedAudioOptions & AgoraData){
SET_UEBP_OPTIONAL_VAL_DIR_ASSIGN(this->audioProcessingChannels, AgoraData.audioProcessingChannels)
}
agora::rtc::AdvancedAudioOptions CreateAgoraData() const {
agora::rtc::AdvancedAudioOptions AgoraData;
SET_AGORA_OPTIONAL_VAL_DIR_ASSIGN(AgoraData.audioProcessingChannels, this->audioProcessingChannels)
return AgoraData;
}
void FreeAgoraData(agora::rtc::AdvancedAudioOptions & AgoraData) const {
}
};