ScreenCaptureConfiguration
- Unity
更新时间不可用
屏幕采集配置。
public class ScreenCaptureConfiguration
{
public bool isCaptureWindow;
public long displayId;
public Rectangle screenRect;
public long windowId;
public ScreenCaptureParameters @params;
public Rectangle regionRect;
public ScreenCaptureConfiguration()
{
this.isCaptureWindow = false;
this.displayId = 0;
this.windowId = 0;
}
public ScreenCaptureConfiguration(bool isCaptureWindow, long displayId, Rectangle screenRect, long windowId, ScreenCaptureParameters @params, Rectangle regionRect)
{
this.isCaptureWindow = isCaptureWindow;
this.displayId = displayId;
this.screenRect = screenRect;
this.windowId = windowId;
this.@params = @params;
this.regionRect = regionRect;
}
}属性
| 参数名 | 描述 |
|---|---|
isCaptureWindow | |
displayId | |
screenRect | |
windowId | |
parameters | (仅适用于 Windows 和 macOS 平台)屏幕共享流的编码参数配置。详见 ScreenCaptureParameters。 |
regionRect |